Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Merlin Stevens gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Merlin Stevens's time in the scouts. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
37 |
Refuse to misuse powers for personal gain. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
43 |
Gift causes a former ally to turn on Merlin Stevens and betray Merlin Stevens. One Ally or Contact becomes an Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
A new romantic starts. Gain an Ally. |