Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Meyer Stewart's Contacts or Allies betrays Meyer Stewart, ending Meyer Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Meyer Stewart's homeworld, and Meyer Stewart is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Meyer Stewart's business expands, Meyer Stewart's corporation grows, or the colony thrives. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
Meyer Stewart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Entertainer (Artist). |
8 |
49 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Artist) rank 1. |