Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Michael Parlow's Contacts or Allies betrays Michael Parlow, ending Michael Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Michael Parlow inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Drafted into Merchant Marine |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A series of bad deals and decisions force Michael Parlow into bankruptcy. Michael Parlow salvages what Michael Parlow can. |
7 |
36 |
Switched to Drifter (Barbarian). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Amnesia. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Attempted a risky adventure and was sent to prison. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |