Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Miller Long's scout ship is one of the first on the scene to rescue the survivors of a disaster but Miller Long fail to help. Gain an Enemy. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Miller Long's ship is damaged, and Miller Long have to hitch-hike Miller Long's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Miller Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
38 |
Miller Long is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
45 |
Miller Long is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
46 |
Promoted to Entertainer (Artist) rank 1. |