Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Team Ball Sports), but gain a Rival in Miller McDermot's former tutor. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
29 |
Psychologically damaged by Miller McDermot's time in the scouts. |
3 |
29 |
Became a Entertainer (Artist). |
3 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
33 |
Promoted to Entertainer (Artist) rank 1. |
4 |
33 |
Continued as Entertainer (Artist). |
4 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Miller McDermot far from home. |
4 |
37 |
Promoted to Entertainer (Artist) rank 2. |
5 |
37 |
Continued as Entertainer (Artist). |
5 |
39 |
Gain a patron in the arts. Gain an Ally |
5 |
41 |
Promoted to Entertainer (Artist) rank 3. |
6 |
41 |
Continued as Entertainer (Artist). |
6 |
45 |
One of Miller McDermot's pieces of art is stolen, and the investigation brings Miller McDermot into the criminal underworld. |
6 |
45 |
Promoted to Entertainer (Artist) rank 4. |
7 |
45 |
Continued as Entertainer (Artist). |
7 |
48 |
One of Miller McDermot's pieces of art is stolen, and the investigation brings Miller McDermot into the criminal underworld. |
7 |
49 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |