Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Milo Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Good fortune |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Milo Jones's scout ship. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Milo Jones's scout ship is one of the first on the scene to rescue the survivors of a disaster but Milo Jones fail to help. Gain an Enemy. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Spend several years jumping from world to world in Milo Jones's scout ship. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Milo Jones's scout ship. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |