Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Mont Blakely's work ends up coming home with Mont Blakely, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
Betrayed by a friend. One of Mont Blakely's Contacts or Allies betrays Mont Blakely, ending Mont Blakely's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
44 |
A good deal ensures Mont Blakely is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |