Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Morgan Sherris don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
29 |
A disaster leaves several injured, and others blame Morgan Sherris, forcing Morgan Sherris to leave Morgan Sherris's career. Gain a Rival. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Morgan Sherris's Contacts or Allies betrays Morgan Sherris, ending Morgan Sherris's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
35 |
Morgan Sherris learn something Morgan Sherris should not have – a corporate secret, a political scandal – which Morgan Sherris can profit from illegally. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
39 |
Morgan Sherris gain experience in a technical field as a computer operator or surveyor. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Voluntarily left Corporate |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Morgan Sherris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |