Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A good deal ensures Morris Weaver is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
A series of bad deals and decisions force Morris Weaver into bankruptcy. Morris Weaver salvages what Morris Weaver can. |
7 |
42 |
Failed to qualify for Infantry (Army). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Morris Weaver is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
43 |
Failed to qualify for Pirate (Rogue). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |