Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Mose Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Encounter a Psionic institute. |
3 |
32 |
Tested for psionic powers |
3 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
34 |
Became a Psion (Adept). |
4 |
37 |
Achieve a new level of discipline in Mose Fabble's powers/ |
4 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
38 |
Continued as Psion (Adept). |
5 |
39 |
Psionic strength increases. |
6 |
42 |
Continued as Psion (Adept). |
6 |
46 |
Psionic strength increases. |
6 |
46 |
Forced to muster out. |