Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Murry Galway's Contacts or Allies betrays Murry Galway, ending Murry Galway's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Murry Galway don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Murry Galway's Contacts or Allies betrays Murry Galway, ending Murry Galway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |