Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Murry Paterson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Commanding officer takes an interest in Murry Paterson's career. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Line/Crew (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Murry Paterson join a gambling circle on board. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
46 |
Murry Paterson spend a great deal of time on the fringes of Charted Space. |
8 |
46 |
Gain a contact in an alien race. |