Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A good deal ensures Myrtle Fowler is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Myrtle Fowler's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A series of bad deals and decisions force Myrtle Fowler into bankruptcy. Myrtle Fowler salvages what Myrtle Fowler can. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Myrtle Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Surveyor (Scout). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
46 |
Find Ancient Technology. |