Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Scarred. Owe 5,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Napoleon Doolan's work ends up coming home with Napoleon Doolan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Napoleon Doolan easily defeat. |
4 |
31 |
Gain Enemy if Napoleon Doolan don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Imperial trade restrictions force Napoleon Doolan out of business. |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
42 |
Napoleon Doolan do not know what happened to Napoleon Doolan. There is a gap in Napoleon Doolan's memory. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Napoleon Doolan is sent to a new community or parish to preach The Word among the poor. |