Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Severely injured. Owe 3,750 for medical bills. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Nat Dickman's work ends up coming home with Nat Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies that Nat Dickman easily defeat. |
4 |
33 |
Gain Enemy if Nat Dickman don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Gain Enemy if Nat Dickman don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A series of bad deals and decisions force Nat Dickman into bankruptcy. Nat Dickman salvages what Nat Dickman can. |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
44 |
Gained a contact. |