Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Nat Teague to flee and vows to hunt Nat Teague down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Nat Teague inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Nat Teague do not know what happened to Nat Teague. There is a gap in Nat Teague's memory. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Nat Teague refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nat Teague's faith. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |