Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Nathan Dunn is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Severely injured. Owe 10,000 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
A revolution, attack or other unusual event throws Nathan Dunn's life into chaos, forcing Nathan Dunn to leave the planet. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Nathan Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Moved to a new world. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Returned to Citizen (Corporate). |
6 |
34 |
Nathan Dunn learn something Nathan Dunn should not have – a corporate secret, a political scandal – which Nathan Dunn can profit from illegally. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
A revolution, attack or other unusual event throws Nathan Dunn's life into chaos, forcing Nathan Dunn to leave the planet. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |