Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Commanding officer takes an interest in Ned Kennedy's career. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
43 |
Commanding officer takes an interest in Ned Kennedy's career. |
7 |
43 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
8 |
43 |
Continued as Army (Army Support). |
8 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Ned Kennedy's Contacts or Allies betrays Ned Kennedy, ending Ned Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |