Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Ned McDonaugh's ship is damaged, and Ned McDonaugh have to hitch-hike Ned McDonaugh's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
A police detective or rival criminal forces Ned McDonaugh to flee and vows to hunt Ned McDonaugh down. Gain an Enemy. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |