Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nellie Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Nellie Dendy don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |