Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Nelson Mcabe's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Nelson Mcabe's trade routes and contacts, forcing Nelson Mcabe to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Nelson Mcabe's work ends up coming home with Nelson Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |