Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Noble George is living the high life for a few years. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Noble George easily defeat. |
6 |
39 |
Gain Enemy if Noble George don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attempted a risky adventure and was wildly successful. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |