Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Nolan Carpenter's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Nolan Carpenter's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Nolan Carpenter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Nolan Carpenter to flee and vows to hunt Nolan Carpenter down. Gain an Enemy. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find Ancient Technology. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Nolan Carpenter refused an offer of inducements to betray Nolan Carpenter's faith. Gain 4 enemies. |