Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Refuse to abuse Olaf Clarke's position for profit. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Olaf Clarke join a gambling circle on board. |
3 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Olaf Clarke discover a world, item or information of worth to the Imperium. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Olaf Clarke have no idea what happened to Olaf Clarke – they found Olaf Clarke's ship drifting on the fringes of friendly space. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Olaf Clarke's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A sudden war destroys Olaf Clarke's trade routes and contacts, forcing Olaf Clarke to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |