Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Rogue (Thief). |
2 |
31 |
Involved in a feud with a rival criminal organization. |
2 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
32 |
Forced to muster out. |
3 |
32 |
Became a Drifter (Wanderer). |
3 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
38 |
Attacked by enemies that Orange Ortiz easily defeat. |
4 |
38 |
Gain Enemy if Orange Ortiz don't already have one. |
5 |
40 |
Continued as Drifter (Wanderer). |
6 |
44 |
Continued as Drifter (Wanderer). |
6 |
46 |
Find valuable salvage. |
6 |
48 |
Forced to muster out. |