Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Orion Paul is rewarded for Orion Paul's diligence or cunning. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Orion Paul befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Orion Paul is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Orion Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Orion Paul spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Orion Paul's ship is damaged, and Orion Paul have to hitch-hike Orion Paul's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Given advanced training in a specialist field |