Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Orlando Chambers went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Spend several years jumping from world to world in Orlando Chambers's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Orlando Chambers spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Gain a contact in an alien race. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys Orlando Chambers's trade routes and contacts, forcing Orlando Chambers to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |