Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Orrin Finnerty do not know what happened to Orrin Finnerty. There is a gap in Orrin Finnerty's memory. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Orrin Finnerty to flee and vows to hunt Orrin Finnerty down. Gain an Enemy. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Orrin Finnerty's Contacts or Allies betrays Orrin Finnerty, ending Orrin Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |