Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Ossie Rose is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Ossie Rose's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
45 |
Gain Enemy if Ossie Rose don't already have one. |