Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Amnesia. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
32 |
Rewarded for a successful mission. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
39 |
Otho Weakman learn something Otho Weakman should not have – a corporate secret, a political scandal – which Otho Weakman can profit from illegally. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Voluntarily left Corporate Agent |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Otho Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Otho Weakman accepted an offer of inducements to betray Otho Weakman's faith. Gain 210,000 in cash. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |