Team Leader Otto Maltby  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 49 M 8 (0) 6 (0) 4 (-1) 4 (-1) 4 (-1) 4 (-1)864444
Fun loving
 
Skills
Athletics 0
Carouse 1
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 2
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Believer Missionary/Humanitarian Team Leader25
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Bishop Maiden Enemy 0 3 0 4 Sydite (M/17)
Napoleon Oneil Ally 3 0 0 0 Sydite (M/48)
Flo Shapter Contact 2 0 1 3 Zaris (F/19)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Otto Maltby is ordered to take part in a black ops mission that goes against Otto Maltby's conscience. Gain the lone survivor as an Enemy.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 25 Otto Maltby faith enjoys an explosion of popularity largely thanks to Otto Maltby's efforts.
2 25 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 27 Otto Maltby retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Otto Maltby is caught in the periphery of a scandal.
4 34 Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Otto Maltby is chosen to represent Otto Maltby's faith in a vid show or other highly public forum.
5 38 Forced to muster out.
6 38 Failed to qualify for Journalist (Entertainer).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 A series of bad deals and decisions force Otto Maltby into bankruptcy. Otto Maltby salvages what Otto Maltby can.
7 41 Became a Drifter (Wanderer).
7 45 Otto Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 45 Returned to Believer (Missionary/Humanitarian).
8 48 Otto Maltby secretly provide religious rites for a dying leader or noble, although they do not share Otto Maltby's faith. Gain an Ally in the family and a Rival who disagrees with Otto Maltby's choice.
8 49 Forced to muster out.
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