Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Invited to take part in a controversial event or exhibition that injures Palmer Franklin's social standing. |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
28 |
Works is especially well received and popular, making Palmer Franklin a minor celebrity |
3 |
28 |
Promoted to Entertainer (Artist) rank 2. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Artist) rank 3. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Palmer Franklin far from home. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Gain Enemy if Palmer Franklin don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Drafted into Explorer |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Palmer Franklin's ship is damaged, and Palmer Franklin have to hitch-hike Palmer Franklin's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 3 Enemies. |