Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
28 |
Paris Reynolds run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find Ancient Technology. |
3 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
35 |
Moved to a new world. |
4 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
41 |
Paris Reynolds run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
43 |
Spend several years jumping from world to world in Paris Reynolds's scout ship. |