Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Park Austin left the community. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Park Austin's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Park Austin do not know what happened to Park Austin. There is a gap in Park Austin's memory. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Uncover a major conspiracy against Park Austin's employers. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |