Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Park Fawns have no idea what happened to Park Fawns – they found Park Fawns's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Park Fawns easily defeat. |
3 |
27 |
Gain Enemy if Park Fawns don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Park Fawns's business expands, Park Fawns's corporation grows, or the colony thrives. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |