Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Drafted into Merchant Marine |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Park Magrath's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Park Magrath into bankruptcy. Park Magrath salvages what Park Magrath can. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |