Pat Watton  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 49 M 9 (1) 9 (1) 7 (0) 4 (-1) 7 (0) 10 (1)99747A
Serene
 
Skills
Athletics (Endurance) 1
Carouse 1
Drive (Track) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Turret) 1
Investigate 0
Mechanic 0
Recon 0
Science (Robotic Sciences) 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Barbarian 01
Citizen Worker 14
Rogue Thief 22
 
Name Type Affinity Enmity Power Influence Species
Orange McIntire Ally 4 0 1 2 Suerrat (M/17)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Pat Watton's work ends up coming home with Pat Watton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Became a Drifter (Barbarian).
2 21 Find valuable salvage.
3 23 Voluntarily left Barbarian
3 23 Became a Citizen (Worker).
3 26 Advanced training in a specialist field.
3 27 Promoted to Citizen (Worker) rank 1.
4 27 Continued as Citizen (Worker).
4 28 Lost eye or limb. Owe 1,250 for medical bills.
5 31 Continued as Citizen (Worker).
5 33 Pat Watton gain experience in a technical field as a computer operator or surveyor.
6 35 Continued as Citizen (Worker).
6 39 A revolution, attack or other unusual event throws Pat Watton's life into chaos, forcing Pat Watton to leave the planet.
6 39 Forced to muster out.
7 39 Became a Rogue (Thief).
7 40 A new romantic starts. Gain an Ally.
7 43 Promoted to Rogue (Thief) rank 1.
8 43 Attempted to change assignments.
8 43 Failed to qualify for Enforcer (Rogue).
8 43 Continued as Rogue (Thief).
8 44 Involved in a feud with a rival criminal organization.
8 47 Promoted to Rogue (Thief) rank 2.
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