Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Paul Keogh's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Paul Keogh is living the high life for a few years. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Paul Keogh into bankruptcy. Paul Keogh salvages what Paul Keogh can. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |