Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Paul Neal's time in the scouts. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
An investigation takes on a dangerous turn. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A revolution, attack or other unusual event throws Paul Neal's life into chaos, forcing Paul Neal to leave the planet. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
A revolution, attack or other unusual event throws Paul Neal's life into chaos, forcing Paul Neal to leave the planet. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Paul Neal learn something Paul Neal should not have – a corporate secret, a political scandal – which Paul Neal can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Paul Neal learn something Paul Neal should not have – a corporate secret, a political scandal – which Paul Neal can profit from illegally. |
8 |
45 |
Gain a criminal contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |