Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Caught cheating in some fashion, advancing Paul Wade's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
A disaster leaves several injured, and others blame Paul Wade, forcing Paul Wade to leave Paul Wade's career. Gain a Rival. |
3 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
An expedition or voyage goes wrong, leaving Paul Wade stranded in the wilderness. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Paul Wade survey an alien world. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Paul Wade's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Paul Wade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Scarred. Owe 2,500 for medical bills. |