Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Peampei Anmid is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Peampei Anmid's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Imperial trade restrictions force Peampei Anmid out of business. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Good fortune |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Peampei Anmid's Contacts or Allies betrays Peampei Anmid, ending Peampei Anmid's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Scout (Courier). |
8 |
45 |
Peampei Anmid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Peampei Anmid fail to help. Gain an Enemy. |
8 |
45 |
Peampei Anmid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |