Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Pearl Sabilline into bankruptcy. Pearl Sabilline salvages what Pearl Sabilline can. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Gain Enemy if Pearl Sabilline don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
4 |
30 |
Gain Enemy if Pearl Sabilline don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
33 |
Voluntarily left Scavenger |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Pearl Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
37 |
Win a prestigious prize for Pearl Sabilline's work. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
An expedition or voyage goes wrong, leaving Pearl Sabilline stranded in the wilderness. |