Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Win a prestigious prize for Perry Miles's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Perry Miles do not know what happened to Perry Miles. There is a gap in Perry Miles's memory. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
38 |
Perry Miles's work ends up coming home with Perry Miles, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Perry Miles run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
43 |
Embroiled in legal trouble. |
9 |
43 |
Continued as Merchant (Free Trader). |
9 |
47 |
Promoted to Merchant (Free Trader) rank 1. |