Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
30 |
Gift causes a former ally to turn on Phil Corney and betray Phil Corney. One Ally or Contact becomes an Enemy. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
33 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
36 |
Become deeply involved in politics on Phil Corney's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
38 |
Voluntarily left Administrator |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Phil Corney's business expands, Phil Corney's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Phil Corney's business expands, Phil Corney's corporation grows, or the colony thrives. |
7 |
46 |
Forced to muster out. |