Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Phillip Palmer's job. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Phillip Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Phillip Palmer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
34 |
Phillip Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Broker (Merchant). |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
Amnesia. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Phillip Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
A notable academic consults with Phillip Palmer about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |