Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Pierre Suchet's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Risk Pierre Suchet's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Pierre Suchet's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Drafted into Surveyor |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Gained a contact. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Voluntarily left Surveyor |
8 |
43 |
Retired. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |