Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Price Barrett easily defeat. |
1 |
20 |
Gain Enemy if Price Barrett don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Price Barrett's Contacts or Allies betrays Price Barrett, ending Price Barrett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Price Barrett to flee and vows to hunt Price Barrett down. Gain an Enemy. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Price Barrett's Contacts or Allies betrays Price Barrett, ending Price Barrett's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Price Barrett secretly provide religious rites for a dying leader or noble, although they do not share Price Barrett's faith. Gain an Ally in the family and a Rival who disagrees with Price Barrett's choice. |