Ray Mendoza  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 49 M 3 (-1) 2 (-2) 4 (-1) 12 (2) 2 (-2) 2 (-2)324C22
Modest
 
Skills
Athletics (Strength) 1
Diplomat 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Pilot (Small Craft) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman02
Drifter Scavenger 24
Navy Engineer/Gunner Crewman02
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Advanced training in a specialist field.
2 22 Continued as Navy (Flight).
2 25 Ray Mendoza is blamed for an accident that causes the death of several crew members. Ray Mendoza's guilt drives Ray Mendoza to excel.
3 25 Failed to qualify for Worker (Citizen).
3 25 Became a Drifter (Scavenger).
3 29 Promoted to Drifter (Scavenger) rank 1.
4 29 Continued as Drifter (Scavenger).
4 33 Survived a risky adventure but gained nothing.
4 33 Forced to continue current assignment.
4 33 Promoted to Drifter (Scavenger) rank 2.
5 33 Continued as Drifter (Scavenger).
5 34 Drafted into Engineer/Gunner
6 37 Switched to Navy (Engineer/Gunner) with previous rank.
6 41 Commanding officer takes an interest in Ray Mendoza's career.
7 41 Continued as Navy (Engineer/Gunner).
7 42 Vessel participates in a diplomatic mission.
7 45 Forced to muster out.
8 45 Failed to qualify for Courier (Scout).
8 45 Returned to Drifter (Scavenger).
8 49 Ray Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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