Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ray Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ray Meyer fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Ray Meyer's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
When dealing with an alien race, Ray Meyer botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Severely injured. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Ray Meyer's scout ship. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Citizen (Corporate). |
4 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Severely injured. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
44 |
Study Investigate as a hobby. |
7 |
44 |
Graduated. |
8 |
44 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Make an unexpected connection outside Ray Meyer's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |