Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A police detective or rival criminal forces Reed Sanders to flee and vows to hunt Reed Sanders down. Gain an Enemy. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Reed Sanders's work ends up coming home with Reed Sanders, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Scholar (Physician). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
A rival researcher blackens Reed Sanders's name or steals Reed Sanders's research. Gain a Rival. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
48 |
A disaster leaves several injured, and others blame Reed Sanders, forcing Reed Sanders to leave Reed Sanders's career. Gain a Rival. |
8 |
48 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |